Monday, June 21, 2010

My iOS Game, Towers in Space

Some friends from game design class wanted to keep on making games... and with Apple's growing market share and reasonably fast devices, it seemed like a fun thing to try. We chose to make a tower defense game because we thought it was a relatively simple genre which we understood well, and the play-style fit the more casual nature of cell phone games. Now we're working on a new game with a more unique concept :)

Here is our website.

I'm going to be following this post with some technology posts on how we implemented things. A tentative itinerary:

  1. Developing our advanced targeting AI
  2. Combining A*, flood/fill, and maze solving to efficiently generate paths
  3. Performance pitfalls
  4. Where to save data - and where not to save data
  5. Things we did wrong