Some friends from game design class wanted to keep on making games... and with Apple's growing market share and reasonably fast devices, it seemed like a fun thing to try. We chose to make a tower defense game because we thought it was a relatively simple genre which we understood well, and the play-style fit the more casual nature of cell phone games. Now we're working on a new game with a more unique concept :)
Here is our website.
I'm going to be following this post with some technology posts on how we implemented things. A tentative itinerary:
- Developing our advanced targeting AI
- Combining A*, flood/fill, and maze solving to efficiently generate paths
- Performance pitfalls
- Where to save data - and where not to save data
- Things we did wrong